


The patriarch of the monks refuses to let them leave, but Kate improvises a sled from Hans' coffin to get him down the mountain. Though this man has died since, Kate obtains his notebook and makes an herbal candle to help Hans. Kate learns from Hans about a friend of his at the monastery, who knows Youkol medicine. Worse still, the patriarch deems him a lost cause and figures that skipping straight to spiritual salvation is the best course of action. However, the old patriarch and his strict adherence to his personal rules forces Kate to jump through hoop after hoop just to get him to look at Hans. From a little girl named Malka, Kate learns that the monks at the monastery on top of the nearby cliff can heal Hans. However, Hans falls ill and must be treated before they continue. With instructions from Hans' automaton train engineer Oscar, Kate is able to wind and load the train with coal.

Kate begins at a small frontier town called Romansburg. Syberia II continues the adventures of American lawyer Kate Walker from the first game as she abandons her increasingly stressful life in New York in order to accompany an eccentric inventor to a remote land in Russia known as Syberia, where surviving remnants of prehistoric mammoths still live. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia 's universe without the fear of making a mistake or the constant need to save the game. Syberia II, like its predecessor, is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed.
